![]() This other hand very soon lost the tracking and so I stopped interacting with that other object, frustrating me a bit. When I moved my head to focus on one object I wanted to interact with one hand, sometimes I sent to the peripheral view the other hand with which I was already interacting with another cube. On the other side, I noticed that it is quite normal for me to move my head while I interact with objects, to put them more on focus, and this created problems with the limited FOV of my Leap Motion Controller. On one side, the tracking worked well, and I could perform the interactions both with one and two hands. ![]() Some little problems with interactions and tracking of the hands when moving my head in the Blocks demoīlocks, an experience to create cubes and interact with them, gave me some mixed feelings. I think this is a problem that must be ironed out before the final release of Gemini. But the problem is that sometimes it requires various seconds to initialize the hand: it seems that it wants to be very sure that it is a hand before actually recognizing it, but this adds frustration to the user, that doesn’t understand why one or both of his hand doesn’t get recognized when they are in front of the headset. Ultraleap talks about “Improved hand initialization” and for sure the sensor, when it detects a hand the first time, it initializes it very well. The only thing that I haven’t liked about the new runtime is the initialization time. I’ve also tried the sensor in desktop mode (so without VR), and I have experienced similar improvements, exactly as the company has promised. I think this opens the road for new rehabilitation experiences. Not bad at all, given the current status of hand tracking. I have to say that I was surprised to see that at least 40% of times, I could actually perform a punch movement in front of me and see it correctly tracked. I also wanted to evaluate how the new hands tracking could be used for punching things: you know that I’m among the developers of HitMotion, an XR boxing game, and I wanted to test how UltraLeap Gemini was usable for fast movements. I’ve tested it with my Leap Motion Controller, the Oculus Quest, and a lot of scotch tape and I was very satisfied by the results. #Oculus rift leap motion updateTracking accuracyĪfter the Orion runtime, the tracking accuracy with Ultraleap sensors was already good, but I can tell you that t he Gemini update brings a new unprecedented level of quality. While reading the review below, remember that this is a preview release, and it will be surely improved during the next months. #Oculus rift leap motion for freeThe preview of the runtime can be downloaded for free by everyone on the UltraLeap website, and the final official release is expected for Q2 2021.
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